Returning item 5e Source: Dungeon Master's Guide Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement. Whatever you do, good luck! Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. ” (E:RftLW p. SnowRanger. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. . I just gave our party rogue one, they are level 8 and he has two magical daggers one with a bonus effect. You can’t learn such an infusion until you are at least Source: Critical Role Wondrous item, ??? A rugged, leather belt containing multiple loops and small sheathes that can hold up to four weapons. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. While attuned to this item, the creature this weapon is attuned to can call back the weapon into their hand as a bonus action. But these five magic items will help you fast travel when you need to. Some infusions Returning Weapon Prerequisite Item A simple or martial weapon with the Thrown property Description This Magic Weapon grants a +1 bonus to Attack and Damage Rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged Attack. With higher than normal base damage for a thrown weapon (d10 versus a typical d8 or d6) and its returning property, the Returning Pike works well early in the game with Tavern Brawler and Enraged Throw. “RETURNING WEAPON. As a bonus action, Grog, or the user, makes an Athletics check (DC 12) to try and retrieve the attached weapon when it is thrown. Any such weapon with the thrown property that is held in the belt and then thrown by the wearer is magically transported back to this belt directly after the attack. A Dungeons and Dragons 5e magic item. Ring of Returning Ring, uncommon (requires attunement) This ring is crafted from overlapping bands of several different precious metals. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Whenever that item is thrown, for the duration of the spell, the item returns to the user's grasp. The alternative rules can be found in Xanathar’s Guide to Everything, HERE is a link. Apr 1, 2024 · You’re trying to create the perfect spell list for your magic-wielding character in D&D 5e—so what is the Banishment spell, and is it good enough to make the cut? Banishment is a handy spell that lets you magically banish enemies and teleport them to a different plane, where they can’t interfere in the battle. It has a range of 30/60ft and does 1d6 damage. Cursed items in D&D are unique in that magical identification can reveal what magic items do without necessarily divulging the information on the curse that comes with it. CUBE You touch a weapon granting it the throwing 20/60 property. Attunement Some magic items require a creature to form a bond with them before their magical properties can be used. Catching a returning weapon when it comes back is a free action. There was a hammer of throwing and returning in the dmg that would return at the end of the round under its own power but it doesnt exist in 5e. This single bladed bearded style axe is basically my take on the moonblade. But I have a rogue in my game whom I allow to throw their returning dagger twice with two weapon fighting. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. The effect does not work between planes. Item: A simple or martial weapon with the thrown property This magic weapon grants a + 1 bonus to attack and damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack. Messages can be sent through the stone to Jan 25, 2019 · A collection of homebrew magical items that can be added into your D&D 5e campaign. Jun 17, 2022 · A complete guide to Magical Axes in DnD 5e with a list of our favorite options for barbarians, fighters, and more for every level between 1st and 20th. This does not mean that you cannot purchase magical items in the standard 5e setting, or that there are not magical item shops that sell things. The bandolier can attune up to three light weapons. If you have no hand free, it falls to the ground at your feet. When you make a ranged attack with a Returning weapon, the weapon returns to you immediately after hitting or missing the target. Once per day when you use a teleportation effect, you can attune the ring of returning to your point of origin. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Boomerang, +1 - You have a +1 bonus to attack and damage rolls made with this magic weapon. If it already has the thrown property, it's range increases by 20/60. Happens to everyone. The description could be taken in different ways from the DMG. The Chain of Returning has a range of thirty feet. It returns on the round following the round that it was thrown just before its throwing creature's turn. You gain a +3 bonus to Dwarven Thrower Melee weapon (martial, warhammer), very rare (requires attunement by a Dwarf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. [1] Art: Apr 20, 2023 · No Bodies To See. Sep 16, 2023 · Artificer Infusions 5E Artificer infusions are applied to nonmagical items and turn them into magical items. Apr 4, 2023 · If you make a ranged attack with a returning weapon you are proficient with and miss, you catch it at the end of your turn if you still have a free hand. Aug 31, 2025 · The Chain of Returning is a magical chain that attaches to a melee weapon. When attuned the weapons will return to the belt at the end of their turn if they are lost, disarmed, or thrown. What the rules are for adding multiple enchantments to one weapon, specifically on adding them over time, like upgrading it as you level. The axe of returning Bormong This is just me giving Y'all a free magic item for you DM's to use. For example, if I start out having a +1 weapon with some Return enchantment that allows it to be recalled to the attuned users hand An item with a 3rd-level spell attached would constitute an Uncommon Item. May 7, 2023 · Returning Weapon 5e Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack. Is there any way to make thrown weapons return to the attacker? Oct 30, 2021 · I'm playing a level 2 Artificer for a campaign with some friends. 3. According to the DMG that would cost approximately 500gp and require a Returning Weapon Artificer Infused Magic Item Item: A simple or martial weapon with the thrown property Unofficial Description: Weapon enchanted to return when thrown. Amulet of Proof against Detection and Location Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic Recall Stones are a modified sending stone that lets the user cast teleport. Back to Main Page → 5e Homebrew → Equipment → Wondrous Items Details about Skipping Stone of Returning, a D&D 5e magic item, including items effects, rarity and value. It is considered a silvered weapon, and when you hit a fiend or an undead with it, that creature takes an extra 1d10 radiant damage. For example, you cannot apply Apr 29, 2019 · One hundred magic runes that can enhance a melee weapon. Boots of water walking is a staple dnd item that didnt make it into 5e which im surprised about. Ring of Resistance Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. You can’t learn such an infusion until you are at least Nov 7, 2022 · Homebrew is one of the cornerstones of Dungeons & Dragons, but what are the best homebrew items? Well, it's time to find out! The Returning Weapon Infusion states that it returns immediately after it is used for a ranged attack. Jun 7, 2025 · Travel in D&D can be an adventure unto itself. This bond is called attunement, and certain Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Gloves of Missile Snaring - These gloves seem to almost meld into your hands when you don the Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Returning Pike is the only pike in the game with the Thrown property. 00 (0 votes) Categories: Spell 1 5e User Transmutation School Spell Battlemage Spells Battlemage 1 A returning weapon returns through the air back to the creature that threw it. It just means there is not a catalog that you can go to, request a specific item, and then have it show up in shop a week later. I remember in at least one previous Edition, weapons with the Thrown property that had at least a +1 enchantment returned to the wielders hand at the end of their turn. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. 63) I would say that sounds like an Uncommon Magical Item. Does such a rule exist in 5E? I can't seem to find anything one way or the other. In Honour mode only, this item's rarity is classified as Rare. It will return in the most direct path with a speed of 120 ft per second, moving around anything that is in the way. So I'd wager 5k for a returning +1 weapon without attunement is fair. May 4, 2020 · RAW, you have to be holding both weapons you intend to use for two weapon fighting at the same time. Aug 19, 2021 · Best magic items in 5E – from a staff of power to a +3 weapon and an Oathbow, this article lists the best very rare magic items in D&D 5e The Keen Dagger is a magical dagger once owned by Vax'ildan, an adventurer of Vox Machina. The shield will fly back to the hand at the end of the wearers turn. You can catch the weapon if you have a hand free to do so. After acquiring the vestige Deathwalker's Ward, he stopped Hey everyone! I was hoping someone might be able to help with the rules and costs of adding enchantments to a weapon in 5E. There’s a magic item in Pathfinder that does pretty much the same, called a Blinkback belt- I really like these as I don’t like penalising throwing builds compared to crossbow/archers. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement Some infusions specify a minimum artificer level. I've also seen the bracer of flying daggers, but that's a Rare item (I imagine mostly because it lets you attack twice per action). 2 GP, 2 lb. That gives them the infusions you want to give, but make sure they’re in your possession! All infusions require specific objects in order to be applied. You can get much better items at that level. Returning is not a good use of your amazing awesome power, by the way. If you kill a creature with this dart while they are surprised, the target turns into ash leaving no body behind. A comprehensive list of all official equipment for Fifth Edition. Returning weapons need lots of space to bank and return to the thrower. Gather your party and venture forth! Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Efficient Quiver - Each of the quiver's three compartments connects to an extradimensional sp Ring, uncommon (requires attunement) This ring is crafted from overlapping bands of several different precious metals. Jul 26, 2021 · Finesse, light, returning, thrown (range 20/60) Hunting Boomerang 5 sp 1d4 bludgeoning 1 Ib. At any point within one minute of leaving that location by teleportation, you can return to your point of origin as if you had cast the same Eldritch Knight's Bound Weapon or Artificer's Returning Weapon are the two best ways to go about it without DM intervention. It’s fairly common homebrew item. It has 1d8+2 rings made to be put on thrown weapons and it causes them to reappear in the quiver at the start of your next turn if they go more than 10 feet away from it. [1] Art: Belt of Returning. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Apr 28, 2017 · The DMG also says that there is no magical item economy. It has no effect on you if your Constitution is already 19 or higher. Jul 14, 2020 · 63) has access to the Returning Weapon Infusion which includes [The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack. Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. If you fail the contest, the other creature continues wearing or holding the item. The shield has 4 charges. In short, it’s pretty impressive! Read on for a complete overview of the This infusion goes like this- Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack. Artificer Infusions Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. [1] The Keen Dagger was one of Vax'ildan's primary weapons. He was even using 3 daggers! It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). At the end of a long rest, you can touch as many nonmagical items as you can apply infusions to. It also gains the "returning" property. Feb 19, 2024 · Yea thrown weapons are a bit problematic because you need so many of them. This dagger will return to the hand of the thrower. When the wearer draws a dart attached to this belt and throws it, the dart teleports back to its sheath immediately after the attack is resolved. The bandolier has a big sapphire in front of it. Cost: 450gp Weight: 5lb Artificers have invented numerous magical infusions, extraordinary processes that rapidly create magic items. See full list on rpg. Dungeons & Dragons 5e Item: Returning Shield +1 A smooth steel shield with a raised boss in the middle. This attack counts as a ranged weapon attack. Sources and Notes [edit] Wayfinder's Guide to Eberron (2019-11-19 release) replaces information from: UA Artificer 2019 UA Artificer2 2019 Categories: 5e Pointers 5e Eberron Eberron Apr 21, 2023 · You imbue magical energy into a weapon that you touch with the thrown and light properties. Such items grant capabilities a character could rarely have otherwise, or they complement their owner’s capabilities in wondrous ways. Mar 9, 2022 · I know there's the returning weapon artificer infusion, but without an artificer in the party, it may be difficult to acquire one of those. Jun 13, 2022 · There aren't any unique magical clubs in DnD 5e, but there are certainly a lot of magical weapons that are perfect for clubs, so we've made a list for you. To many, artificers seem like wonderworkers, accomplishing in hours what others need weeks to complete. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). It was created by Tiberius Stormwind for Grog Strongjaw. Some infusions I was wondering if anyone knows whether in the official materials there are any spells or items that restore used spell slots to spellcasters. Available in the SRD 5. Nov 23, 2020 · This bandolier is a well crafted brown leather bandolier. Returning Weapon Prerequisite Item A simple or martial weapon with the Thrown property Description This Magic Weapon grants a +1 bonus to Attack and Damage Rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged Attack. Jul 20, 2023 · Have you ever thought about zipping from one place to another in the blink of an eye? In the world of D&D 5e, that's what teleportation spells are for! We would like to show you a description here but the site won’t allow us. In short, it’s pretty impressive! Read on for a complete overview of the I've given Karlach the Tavern Brawler feat, but most improvised weapons are shit (and don't normally add a modifier to damage). Thanks! Rules on throwing a shield as a weapon? Hi guys, I am trying to help a friend build a character, and he really wants to build a Captain America shield-thrower. However, as a DM, if I'm presented with a character whose whole thing is throwing Javelins, I'd probably give you a (otherwise non-magical) Returning Javelin as a not-so-Magic Item at Level 1 because it's just not that This dagger will return to the hand of the thrower. Explore a comprehensive list of magical items in Dungeons & Dragons 5th Edition, including descriptions and properties to enhance your gameplay experience. Immediately Go to the Magic Items Database (ALL MAGIC ITEMS!) Amulet of Health Wondrous item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. In any event, I don’t see how you could get four attacks on the same turn. And finding/buying [item]Darts [/items]for 5 cp a piece (or [item]Darts [/items] for 2 gp) isn't a problem but finding/buying the magic version in bulk is, a DM have to really adjust a bit for a character to get 5 or more magic weapons before lvl 15+. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons Categories: 5e Equipment Magic Item Weapon Very Rare User stone Normal looking rocks, except they float above the ground just a tiny amount. stackexchange. Sort, filter, and read the full descriptions for every magic item in 2024 Edition D&D. Belt of Returning (Darts) Wondrous item, rare (requires attunement) This exquisitely made leather belt has four distinct leather sheaths designed to carry darts. The chain allows the wielder to throw any attached melee weapon as if it has the thrown property, then attempt to retrieve the weapon as a bonus action. A returning weapon flies through the air back to the creature that threw it. It fits anyone who wears it. It can be uncommon item with regular daggers, however it rarety should/would increase with magical daggers. Cursed magic items have a slew of benefits alongside negative side effects that may have unexpected consequences for Nov 19, 2018 · Belt of Returning - A finely crafted dark leather belt with three loops, each decorated with a shard of sapphire. The item in question is a semi-homebrew item called Bormong-The axe of returning. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. com This chain can be attached to any weapon, granting that weapon the Thrown property (range of 30 feet). Search by rarity, cost, and more with this useful guide for players and DnD 5e dungeon masters. Finesse, returning, thrown (range 30/120) And define returning as a non-action requiring a free hand and proficiency. ? The Artificer "return weapon" infusion does this but my understanding is it only work on NON-magical weapons (Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. ) So when you're adding returning (2nd level class feature), I'd say without a doubt it'd make it a rare magic item, which sells for 4k. Dec 31, 2004 · I'm a little confused as to how the Returning enhancement for magic weapons reallys works. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you throw the holy handaxe, you can spend a bonus action to cause the axe to return to Artificers have invented numerous magical infusions, extraordinary processes that rapidly create magic items. That should cost your character approximately 500gp, and around 20 days to construct. 1 and the Basic Rules (2014). After being thrown it automatically reappears in the throwers hand. As it doesn't require any sort of action, yes it can return in order to be used in an attack action with extra attack. elven boots in the dmg give silent steps. If you succeed on the contest, the object is transported into your hand. Oct 30, 2023 · Thrown Arm Master is an interesting feat from the Tal'Dorei Campaign Setting Reborn, but I'm curious about its interaction with the Returning Weapon infusion. Wondrous item, rare (requires attunement) This armband appears to have thin daggers strapped to it. Is there anything similar in 5e? Thanks for you help. The stone is an uncommon magic item that requires Oct 12, 2024 · In Dungeons & Dragons, one of the greatest tools a DM can have at their disposal is a cursed magical item. If the weapon is dropped or knocked out of the wielder’s hand, the wielder can recall the weapon to their hand as a bonus action. Source: PHB'14, page 150. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. This infusion goes like this- Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack. The stone must be bound to the user using a special ink and book that is attuned the location that the stone will send the user back. If your DM allows two weapon fighting, which again is against the rules, you could get three: two with your Aug 12, 2023 · Nets are a martial weapon with the thrown property. Source: Critical Role Wondrous item, ??? This chain can be attached to any weapon, granting that weapon the Thrown property (range of 30 feet). An attuned weapon will return to it's storage place on the belt at the end of your turn, provided it is on the same plane of existence. The shield regains ld4 expended I just wanted to double-check how the chain of returning worked exactly? I'm currently attempting to homebrew a Daredevil-style club using the returning enchantment, but it seems to work differently here than the usual returning, and 5e doesn't have a returning spell. 5 edition had a few solutions for that but 5e has the whole attunement nonsense. The gloves regain 1d3 expended charges daily at dawn. Quiver of Returning Wondrous Item, uncommon Returning Pike is the only pike in the game with the Thrown property. Even if the gauntlets could take the Returning Weapon infusion, you need to keep the text in mind: and it returns to the wielder’s hand immediately after it is used to make a ranged attack. In addition, when you throw the hammer, it returns to your hand at the end of your turn. When thrown, the rock will fly back to the thrower after having layed on the ground for 10 seconds. Came up with this for our Mastermind dart thrower, based on the Blinkback Belt from Repulsion Shield Prerequisite: 6th-level artificer Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. An attuned creature can make an attack by throwing the shield. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Dwarven Thrower - You gain a +3 bonus to attack rolls and damage rolls made with this magic w Belt of Returning Wondrous Item, uncommon (requires attunement) Over the period of an hour, you can attune any weapon with the thrown property to the belt. Hammer of Throwing Weapon (light hammer), uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls with this magic weapon. The rules for creating a magic item can be found in Chapter 6 of the DMG, Between Adventures. A runes clearly mark the blade of this well balanced, silver dagger that has a leather bound hilt. The magic of the belt leaves an invisible mark on the surface of the weapons stowed in each loop and invisibly inscribes the name of the item on the sapphire shard. Once the attached weapon has been thrown, the user can make a DC 12 Strength (Athletics) check to return the weapon to their hand as a bonus action. It's too expensive to do well in 5e. The Chain of Returning is a chain crafted by Tiberius and given to Grog that can be attached to his weapon. Whatever you do, good luck! May 23, 2018 · Over one hundred different types of interesting and magical arrows. If I use the "Returning weapon" infusion on a hand-axe and shoot it out via the catapult spell (since a hand-axe weighs a Jan 19, 2021 · Any advise on returning an already magical weapon to my character, automatically or as a bonus action rather then an action. When the weapon is thrown, it immediately returns to the wielder’s hand after resolving the attack. Namely the following part about Thrown Apr 20, 2021 · Artificer infusions create semi-permanent magic items, giving you a ton of powerful options. Quickly accessible list of magic items. Functions like a normal shield when worn on the arm. Weapon (handaxe), very rare (requires attunement by a good-aligned character) You gain a +2 bonus to attack and damage rolls with this gleaming magical mithral handaxe. Feb 3, 2025 · Returning weapons (returning pike/ dwarven thrower) will return to your bag instead of auto equipping on return unless they were equipped before they were thrown. Some ones im making up right now: Boots of the necropolis_ Player wearing these boots will be invisible to undead creatures. You may have up to 4 weapons attuned to the belt at a time. If an artificer were to throw a net of returning at a creature and hit, would said creature be dragged back to the artificer by the net? Secondly, if the net is now a magical item, does it gain the unbreakable aspect of magical items and so eliminate the "deal 5 slashing damage" aspect? Jan 9, 2022 · List item= 3 charges:Summons one bound ring for 8 hours, two rings for 1 hour, or 3 rings for 1 minute Back to Main Page → 5e Homebrew → Equipment → Wondrous Items Returning Weapon Artificer Infused Magic Item Item: A simple or martial weapon with the thrown property Unofficial Description: Weapon enchanted to return when thrown. He was even using 3 daggers! Wondrous item, rare (requires attunement) This armband appears to have thin daggers strapped to it. At any point within one minute of leaving that location by teleportation, you can return to your point of origin as if you had cast the same teleportation effect you I saved the life of an orc, who gave me a stone with the symbol of the Many-Arrows tribe (a humanoid skull pierced by three arrows) carved into it. Idk if you know this btw but the blinkback belt does exist as "popular homebrew item" for a "dual dagger wielding rogue in 5e", Vax from CR S1. Dagger of Returning (Infused) Adventuring Gear Finesse, Light, Thrown Uncommon A light dagger, infused with an enchantment that lets it return to its bearer when thrown. I think, to solve that problem, every magical weapon with the thrown property should also have the returning property per default, working just like the Artificer's Returning Weapon infusion, meaning the weapon returns immediately after it was used to make an attack. Some infusions So the price you'd pay would be between 400 at minimum (probably 500 cause shops gotta make a profit. Do you have the full description? The lightning bolt thing is great at lower levels, but once you get to tier 2 or higher, its value diminishes somewhat, so a returning property makes the weapon still relevant (plus perhaps encourages a "thrower" build, which is pretty rare in 5e). According to they way I've seen Returning items work in NPC examples (Take the Master Thrower character example from Complete Warrior, using Jul 1, 2021 · The complete guide to magic item prices in DnD 5e. Magic items are gleaned from the hoards of conquered monsters or discovered in long-lost vaults. There's also an item in my magic item books that is a Quiver of returning. 0. Is the returning weapon property "strong" enough to propel a medium-sized creature to and fro? Jun 13, 2022 · There aren't any unique magical clubs in DnD 5e, but there are certainly a lot of magical weapons that are perfect for clubs, so we've made a list for you. Sep 5, 2022 · Our complete gear guide to Boomerangs, the returning ranged weapons, in DnD 5e including tips and tricks, helpful feats, and magical variants. Oct 29, 2019 · One answer clearly states that shield of returning is not an item in the default rules, so we really need to know exactly how this item behaves by the rules in your game before we can properly answer. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. BG3 is the third main game in the Baldur's Gate series. I remember there was a build in 4e with the "Throw Anything" feat. By smearing this ink with your finger and swiping the ink on the stone, the item becomes bound to the user and cannot be used by anyone else. I wanna know how to abuse the heck out of this infusion. This way, the difficulty involved in catching a returning boomerang is covered by the proficiency rules rather than action economy. diyb pxicudo gjsbt rana jyp cgbmrm gnkq ltrk aarr wdulml yiuv farp cwar scjh wyg