Substance painter baking. Why do I get these artifacts? I also tried .
Substance painter baking 4 LTS Baking is the process of transferring surface information into Textures so that every detail of a Mesh doesn’t need to be rendered. I tried multiple ways to troubleshoot this but I didn’t find a solution. - 15192814 May 18, 2023 · Solved: Hi. fbx file from Blender. Discover how to add depth and realism to your 3D models with this essential feature. Aug 12, 2021 · I'm trying to bake my high poly mesh onto the low poly. Are you getting weird cuts like problem in your low poly bake?Then this video will help you. 3 days ago · Hello! After updating Substance 3D Painter to version 11. The specific issue I will be addressing is objects baking on top of each other. Jul 13, 2023 · Learn how to bake 3D Mesh textures to speed-up your texturing in Substance 3D Painter. In other words, make sure to cut UV seams wherever there are hard edges and separate the UV shells with sufficient padding. It shoud stay I'm using Substance Painter to bake all the maps and i exported the mesh in . Settings that i use normally for fbx export: smoothing groups checked, smooth mesh checked, referenced asset content checked, everything else disabled. I set both my import and baking sizes to 2048, dilation 4. Jan 15, 2025 · Hi. While some application may support baking information into the mesh properties (such as vertex colors), Substance Jul 7, 2024 · We would like to show you a description here but the site won’t allow us. Aug 31, 2021 · However, once the baking was done, these lines have become more visible on the edges: I've been looking through the forums searching for an answer to my problem, I've tried everything to fix these artifacts, but worthless. There some weird lines, where I don't know, where are they are from. See Allegorithmic (Youtube. Hello everyone! i imported my LP (and unwrapped) mesh onto substance painter and went to bake my HP mesh that i sculpted off the last one (unwrapped (not the same uv map)) (has the same location and scale as the LP mesh) but the baked maps only take the lp model into consideration like the details don't show up at all. Please help. I have unwrapped the model and packed the UVs but when I bake the mesh in Substance Painter I get weird artefacts on some of the objects. fixed it for me at least. 1 and im running into a weird issue with my bakeing. IM using substance painter 9. If noise appears or you get unintended results, please review the UV unfold and model. Jun 23, 2025 · Learn to bake high-poly detail onto low-poly meshes in Substance Painter with optimal settings, cage setup, troubleshooting, and best practices. Anyone have any Apr 11, 2025 · Hi everyone, I’m just getting started with Substance Painter, and I’ve run into a baking issue I can’t seem to solve. May 12, 2025 · The Mesh map settings panel is available in Baking mode, and has controls to prepare your mesh for baking. Substance Painter’s baking function is suitable for creating multiple Texture maps that can be applied to Assets and props in the Unity Editor (Figure 01). Jun 25, 2024 · When baking I get black filler where the a gap between the Low poly and the High poly as in when parts of the High are a bit inside the Low and a gap is created. Make sure to add edge loops at the border of sharp edges, avoid Ngon/triangles when building the mesh and keep everything clean in order to avoid these kind of artifacts. S. Substance 3D Painter Baking Parameters Description In this guide, we will take a look at the settings in the baking window, Common Parameters section. This is an area where AI can hopefully help in blending UV seams between disparate UV islands and UDIM tiles. The official Adobe Substance 3D subreddit! Share your questions/artworks/anything relevant here! In this super short and to the point tutorial, I will be showing you how to baking issues in Substance Painter. Baking has come a long way over the years, and while Adobe Substance Painter is relatively straightforward, sometimes it feels like rolling the dice to get a good texture bake from your models. Here’s what it looks like after baking the mesh: Screenshot 2023-11-22 0953541608×1237 Oct 4, 2023 · When you bake your maps in Substance Painter, the Normal map will try to compensate these artifacts, resulting with the issue mentioned in the first message. To learn more about the baker settings see the Baker Settings. I just want to bake my models. Please feel free to drop your s 5 days ago · Version 11. This technique involves generating maps such as normal, ambient occlusion, and curvature, which capture intricate surface information like bumps May 9, 2024 · So, I decided to try Substance painter, with much better results with the exception of two faces on the filtrum area above the lips, which appear distorted. 4 into Substance Painter 9. Before I exported it, I triangulated the mesh. Ive looked over the UV's, normals, face orientation, made sure to mark sharps and everything, and the bug is still there. It is slower than the base ambient occlusion baker but produce more accurate results. This video covers Painter 8. How to make Stylized Rocks For Games In Blender (Full Workflow Tutorial) Making a Stylized Emerald Sword! | Blender & Substance Painter An extremely common problem, doing a Google search for something like "substance painter bake edge normals" should bring up plenty of info. When i try to bake in substance i meet this problem with the cage: Basically one point doens't move like it's supposed to so it end up creating an artifact during the bake. What happens: When I try to start baking, the - 15599514 May 24, 2023 · Explanation A black texture means the baker wasn't able to find the information required to output a result. Hello, i'm asking what is the most efficient baking software between SUBSTANCE PAINTER VS MARMOSET TOOLBAG ? And whats the difference, which one is better, etc. The model has a lot of hard edges, and despite several attempts, the entire mesh shows up purple during baking — which usually suggests missing seams or bad hard Houdini Tutorial - Sponge Squish with Foam ( . May 24, 2023 · Here is a non-exhaustive list of tutorials made by the community : Baking maps in Substance Painter 2 Substance Painter 2 tutorial: Texturing & rendering a blade. Join this channel to get access to perks Aug 17, 2023 · Hi! I am facing some issues trying to bake in Substance. This technique is commonly used in game development to achieve realistic visuals while optimising performance. Learn the art of texture baking, UV unwrapping, and creating stunning 3D textures to enhance May 24, 2023 · Substance Bakers Ambient Occlusion from Mesh The Ambient Occlusion from mesh baker allows to bake an Ambient Occlusion texture from high poly meshes. He has made a very detailed model in Zbrush (21+ million polys), made a low poly retopology in Blender and now wants to bake the high poly on that low (er) poly to texture in Substance Painter. fbx format from Maya. Substance Painter is a powerful tool for baking textures and creating highly detailed materials. Also, this is why you need to use the Substance Height map with a unsmooth sub-divided object, or the map won't work as intended. substance painter has no problem baking 90° angles if you set them up properly. After baking I have some weird artifacts on my normal Map. Let's watch and let's b Aug 12, 2021 · I'm trying to bake my high poly mesh onto the low poly. I am using here 2048 in resolution that need to be enough for a so simple geometry. Unlike the existing Paint along path tool, which simply repeats an image along a 3D path across the surface of a model, the Ribbon path deforms the image to follow the curves of the path. This technique involves generating essential maps such as normal, ambient occlusion, and curvature, which capture intricate surface information like Houdini Tutorial - Sponge Squish with Foam ( . One of the puzzling parts is that this issue was not present on my Blender bake and the faces are not inverted, nor have I changed anything about the mesh in between the two bakes. Unwrapped, no overlapping verts, normals calculated properly, but for - 15129863 Remember this mantra and live by it: ALL hard edges MUST be UV seams, but not all UV seams have to be hard edges. E. In this video tutorial, we troubleshoot some of the main May 13, 2023 · Hey I have this blender file, im trying to bake in substance painter, but it doesnt seem to do anything. 1 - 3D Modeling in Blender 4. In this tutorial, I'll show you May 24, 2023 · The Substance Bakers are a toolset of advanced algorithm to compute mesh based information into texture files. The pattern bleeds through tany materils that I apply and smart matterials follow the strange pattern. Release date: November 18, 2025 Here's an extremely easy quick fix you can try if Substance Painter keeps crashing on you - Hope it helps :) Substance Painter Playlist: • Intro To Substance Painter (& Why It's Use Artwork by: Damien GuimoneauIn this video we cover baking for UV Tile projects and the new selection mode in the baking window. Next, set up the bake settings by selecting the appropriate maps to generate and adjusting parameters such as texture size and anti-aliasing for optimal quality. The techniques covered can be used in both Designer and Painter. Including some Feb 3, 2025 · Hi there, I just got substance painter and I've tried importing meshes from Blender. Face Texturing in Substance Painter with Magdalena Dadela. Substance Painter 2 tutorial: Texturing & rendering a blade. This introduction will cover the essential steps and considerations May 24, 2023 · This part of the window displays the various baking settings. 0. A collection of Common settings shared by all mesh maps is available at the top of the Mesh Map Bakers panel. I recently had a somewhat similar issue where I didn't notice that I had accidentially moved a strip of faces exactly below the mesh so I didn't see it in Substance Painter but it still baked a dark AO strip onto it. Sep 26, 2025 · To begin, ensure both your high-poly and low-poly models are properly UV-mapped and aligned within Substance Painter. 004 or 0. 2. I can't see anybody else talking about this online. Is this a bug or is there Substance painter crashes when baking high poly on low poly One of my (redditless) classmates has a very annoying issue. 83 and I then bake the mesh maps the ambient occlusion map texture has a strange pattern as shown in the picture below. I’m working with a fairly complex spaceship model exported from Blender 4. Why do I get these artifacts? I also tried Substance Painter 2021 Getting Started - Part 01 - Materials & masking | Adobe Substance 3D Texture Bake High Poly Details to a Low Poly Mesh (Blender Tutorial) Baking high to low i'm guessing? your geo is most likely intersecting, check placement in your 3D software package (maya). g. May 23, 2023 · Yeah, I'm aware of tri-planar; it does work well in a lot of cases as you mentioned before, but sometimes I really must have textures conform to a specific UV layout. Settings that i normally use for Substance baking: compute tangent 9. 3) Feb 7, 2025 · I have been trying to bake a model in Substance but always shows a dark color and some errors over the Geometry, I'm 100% sure the model is OK as I already try to do the bake in a diferent computer and everything went ok. I noticed the uvs in SP are unsmoothed, whereas they are smoothed in Maya, and it seems like the baking is happening with the hard edged uvs, resulting in the artifacts. The model has a lot of hard edges, and despite several attempts, the entire mesh shows up purple during baking — which usually suggests missing seams or bad hard Jul 4, 2022 · I am trying to bake the mesh maps from my seat model, but i am left with weird artifacts (see picture). i have looked and there is no immediate - 14122762 I've been working on a fully modeled colt revolver but have have gotten stuck in baking from my high to low in Substance Painter. Feb 5, 2023 · I have been trying to texture an extremely simple model in substance painter, but when baking mesh maps, I end up with ugly artefacts on the back of the model, it seems like the normal just doesn't generate there, but there is no geometry in that shape there, just a large quad at the back, and nothi May 24, 2023 · Here is a non-exhaustive list of tutorials made by the community : Baking maps in Substance Painter 2 Stuff like this usually happens when the baker detects mesh information in this place. Nov 22, 2023 · I’m working on a remote control model which I would like to texture in Substance Painter. Dec 9, 2024 · Retopology & Baking Maps in the NEW Substance Painter 2023 How to paint ambient occlusion in Substance Painter How to Bake Mesh Maps in Substance Painter from your High Poly Mesh Oct 18, 2025 · Hello, I was just about to bake my textures for a model I am working on, but the common settings in the baking window is not showng up. The croissant icon isn't there, going to MODE only brings up Painting (F9) and Rendering (F10) modes. For example the baking process didn't find the high-poly mesh to match with the low-poly resulting in nothing to compare against. I also tried exporting with different settings but it didn't change anything. 3 and learn advanced baking techniques in this in-depth tutorial. if it's using low as high, check your bake settings. Does somebody know what the problem is?? Stuck with Baking ?? Nasty Edges ? I cant get rid of these jagged edges after baking onto the low poly. Baking normal maps in Substance Painter allows users to add incredible detail to their 3D models by applying high-resolution mesh Oct 12, 2023 · Why am I getting weird Normal colors when baking in Substance Painter? Ask Question Asked 2 years, 1 month ago Modified 2 years, 1 month ago May 12, 2025 · The Baking visualization is a panel inside Painter's Viewport while in Baking mode. This functionality is very useful to avoid geometry bleeding over each other during the baking process to achieve clean textures. Each Mesh map can have different settings available. As you can see some of the artifacts don't match with the triangles of the mesh and I don't really have any clue why they appear. P. Apr 1, 2023 · Solved: Hello, I'm dealing with an issue in Substance Painter that I've tried to solve using many well suggested solutions on different forums, but I cannot - 13697383 Sep 3, 2024 · Hi everyone, I'm not used to bake from high poly to low poly, so i don't know if i'm doing something wrong. Jun 25, 2024 · We would like to show you a description here but the site won’t allow us. And before I start: don't worry, I'm exporting the normal map in OpenGL format from Substance for Blender. Does somebody know what the problem is?? Sep 29, 2023 · Solved: i am very very new to 3d modelling and substance painter and am dealing wtih this issue when backing my model. Things I have made sure to use: Jul 30, 2023 · Hi, I have a problem in the bake mode from SB. Pressing F8 itself also has no effect. Jun 13, 2025 · In Substance 3D Painter, baking textures allows you to combine the high level of detail from a high poly mesh with the low performance costs of a low poly mesh. Maybe manually extend the texture or paint it. Where I select the highpoly model, and edit the distances. But before you change to "by mesh name", make sure in Maya (or whatever software you want to use) you have both your low and high poly meshes set up so that each separate piece is its own object, with matching, corresponding names between Sep 28, 2025 · Baking textures in Substance Painter is a crucial step in the texturing process, allowing artists to transfer high-resolution details from a high-poly model to a low-poly version, ensuring optimized performance without sacrificing visual fidelity. Here's the solution 100%: This is because you have bake set to "match: always" selected in the common settings tab, and the max frontal distance is too high. HIP File ) Marmoset ToolBag Bakes - The Best Baker for 3D Assets How to export models from Zbrush to Substance Painter Apr 11, 2025 · Hi everyone, I’m just getting started with Substance Painter, and I’ve run into a baking issue I can’t seem to solve. Let's get started with the video. 71K subscribers Subscribed Here's the solution 100%: This is because you have bake set to "match: always" selected in the common settings tab, and the max frontal distance is too high. How do i tell Substance Painter to only bake one of them and ignore the rest? Oct 28, 2022 · solved my problem, when I unwrapped a texture in Rizom UV, then import it in substance, the problem is gone, this does not happen in Maya, still have a problem with UV baking in Maya. Any ideas on what I've been trying for many hours to troubleshoot problems with baking a normal map in Substance Painter and then rendering the scene in Blender. Cou Apr 17, 2024 · On Mars 3D covers five tips to solve common texture baking issues in Substance Painter. For example Smart Materials and Smart Masks rely on them. 2 (6. 1) same results for both. These information are then read by shaders and/or Substance filters to perform advanced effects. I've tried out with this head I modeled (not sure if the retopology is worth anything) but after I did the bake I got the results below. And since you mentioned using Marmoset TB they have a specific tool for dealing with the issue (check this page). In this video tutorial, we troubleshoot some of the main Jul 30, 2023 · This might have already been addressed many times in the forums but I haven't come across a solution yet. Painter also allows you to hide geometry in order to texture overlapping or tightly spaced objects. But I was wandering if there are some settings I could enable or change while baking or some other fixes. 1 brings the new Ribbon path tool with dedicated content, symmetry on fill layers and effects, physics size for displacement and the support of Vulkan graphics API. ️Struggling with bad normal map bakes? Substance Painter's latest update introduces Automatic Cages, removing the guesswork from baking and fixing artifacts Jul 26, 2022 · I've been experiencing issues with my bakes and couldn't find any resolution. I've tried Softening the Edges in Maya, but then I get dark shadows all over everything else that carry over to Substance. This process is especially useful when creating game-ready assets, as it enables you to use only one texture set. They can be used by any artist with a 3D mesh to take advantage of advanced texturing methods. In this tutorial I go through baking out the Ambient Occlusion, Curvature and Thickness maps. Thank you for your time and consideration. Cou #texturing #3d #adobe Any errors in your bake in Painter? Use these steps to paint over them! Apr 17, 2024 · On Mars 3D covers five tips to solve common texture baking issues in Substance Painter. Available in: Substance Designer Substance Automation Toolkit Substance Painter Jun 25, 2023 · Sometimes we come over really silly problem while baking. Watch as we demonstrate the step-by-step process for baking This tutorial has been verified using Unity 2019. May 12, 2025 · Substance 3D Painter's dedicated baking mode makes it easy to bake mesh maps that can power awesome smart materials and other tools. Mar 5, 2025 · Hi! I have been working on a character and baked my high poly onto the low poly in substance painter. So I have this triangulated mesh with no custom split normals and no assigned material, no overlapping vertices, exported as . That might happen sometimes when we are working with UDIM, UV tile workflow. I tried with both Painter and Marmoset. Any ideas? Hi Creators, Substance 3D Painter is a fantastic tool but sometimes it doesn't give you the best results, especially when baking textures. I have been experiencing issues during the firing process, both in my previous works and my current - 15127442 Sep 4, 2023 · Baking Related: General tips: Lowpoly/UVs/Baking You can use xNormal, Substance Painter, Substance Designer, or Marmoset Toolbag for baking the texture maps for the 3D asset Baking in Substance Painter Baking Order It's good to first test baking just the normal map, and see if everything works on lower settings This way you don't have to wait for very long while a lot of stuff is baking, only In this video we take a look at the baking process and discuss important fundamentals. Whethe Help! I am following some tutorials for Zbrush - Substance painter baking workflow and I am having issues with baking bleed, meaning that one mesh is… Mar 31, 2024 · Hi, when I try to do baking with a medium and very high mesh, the edges start breaking throught the model 5 days ago · The main new feature in Substance 3D Painter 11. Hoewever, I keep getting some weird results on the neck. I downloaded the latest version of Substance Painter today, hoping to use the new baking viewport that I'd heard about, but the entire baking mode - 13799904 Jun 1, 2022 · Baking Maps in Substance Painter is essential to getting the most out of Substance. Any help would be greatly appreciated! May 12, 2023 · Hey I have this blender file, im trying to bake in substance painter, but it doesnt seem to do anything. The mesh is correctly uv-unwrapped btw. 2). What I am losing here? thank you May 20, 2025 · Baking is a process that transfers intricate details from a high-poly 3D model to a low-poly mesh using a texture map. HIP File ) Marmoset ToolBag Bakes - The Best Baker for 3D Assets How to export models from Zbrush to Substance Painter Apr 13, 2022 · When I start a new project with an FBX file from blender 2. Sep 12, 2022 · Something has gone wrong with in the Normals (both Normal and World Space) the ID map also has holes in it, not sure if this is becaus of the normals though (I dont work with ID maps). Do I need to bring this into Maya and do the UVs and Udims in there and then bring it back to Zbrush and then project all at a higher subdivision? Do I then do create maps after I have the UVs from Maya? Any help would be greatly appreciated! This tutorial guides you through the essential steps using ZBrush, Blender, and Substance 3D Painter. But before you change to "by mesh name", make sure in Maya (or whatever software you want to use) you have both your low and high poly meshes set up so that each separate piece is its own object, with matching, corresponding names between May 9, 2024 · So, I decided to try Substance painter, with much better results with the exception of two faces on the filtrum area above the lips, which appear distorted. I'm working from 3Ds Max and Substance Painter Version 2020. This introduction will cover the essential steps and considerations How to bake ambient occlusion in Substance Painter. 1 Substance 3D Painter 11. Feb 2, 2025 · Solved: Hello, I hope you’re having a productive day. In Painter baking is done via the dedicated Baking Mode. Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Unity, Unreal Engine etc. Therefore I exported an . 3's new baking features. Baking high poly geometry to low poly texture is a crucial step in creating realistic 3D models, and Substance Painter makes it easy with its powerful baking tools. I load the low poly fbx to Painter and bake with the high poly using these settings: Apply Diffusion I use the high poly Distance (0. Oct 5, 2022 · Hi, I am exporting my mesh as fbx from blender as low poly and high poly. Read on, or watch the video below to learn how to start baking with Substance 3D Painter. Please feel free to drop your s Oct 12, 2023 · Why am I getting weird Normal colors when baking in Substance Painter? Ask Question Asked 2 years, 1 month ago Modified 2 years, 1 month ago May 12, 2025 · The Baking visualization is a panel inside Painter's Viewport while in Baking mode. 1 is the Ribbon path, the latest edition to the family of 3D path tools introduced in Substance 3D Painter 9. May 24, 2023 · This part of the window displays the various baking settings. Jul 13, 2023 · Baking refer to the action of transferring mesh based information into textures. Its content can change depending of the currently selected baker or common parameters. These black shadows stay visible even after I bake in Substance. Oct 12, 2025 · Learn how to bake mesh maps in Adobe Substance 3D Painter step-by-step. I have also tried it in Substance 3D Paint Hello, I'm trying to bake normal maps in substance painter. May 20, 2025 · Baking is a process that transfers intricate details from a high-poly 3D model to a low-poly mesh using a texture map. I only have the lowpoly, so I'm ticking "use lowpoly as highpoly" in the bake settings. Sep 29, 2021 · Solved: It is as the title says. The other is I assume you are either baking it all as one object or with overlaps enabled. com) : Blade Tutorial - Part 2 - Baking & PBR Texturing - Substance Painter 2. Antialiasing 4x4 The backing with the high poly is applied however, the low poly is still show over most of the model. I guess its, but the high Poly model haven't this lines in ZBrush or other programms. What's the best way to prevent shadows being cast (ambient occlusion) across texture sets? If I have a character with eyeballs, I like there to be no shadows baked into the eye, rather let th Jul 3, 2022 · I am trying to bake the mesh maps from my seat model, but i am left with weird artifacts(see picture). If anyone is trying to figure out how to add the launch arguments you can add non steam applications to steam and use the launch arguments in the properties. 3 TimeLapse Art 4. I already reinstall the program several times, I clean the cache files, even r May 24, 2023 · Baking is the name of the process about saving information related to a 3D mesh into a texture file (bitmap). 71K subscribers Subscribed This approach to baking was made obsolete years ago with the advent of bake groups (Marmoset) and high/low suffix matching (Substance). Another possibility might be faulty overlapping UV maps. How to bake ambient occlusion in Substance Painter. 4K subscribers in the Substance3D community. . What I am losing here? thank you Feb 4, 2025 · adding --force-optix in the launch arguments solved the issue, but both studio and game drivers for nvidia still have this issue on Jan 30th. In this case the information of the first mesh are transferred onto the second mesh UVs and then saved into a texture. com) : GDC 2017: Face Texturing in Substance Painter w/ Magdalena Dadela. Sep 28, 2025 · Baking maps in Substance Painter is a crucial step in the texturing process, allowing artists to transfer high-resolution details from a high-poly model to a low-poly version, ensuring optimized performance without sacrificing visual quality. The official Adobe Substance 3D subreddit! Share your questions/artworks/anything relevant here! Jun 13, 2025 · Baking normals in Substance Painter can be a tricky process, with users reporting issues such as blurry textures, markings pointing inwards, and uneven ridges and edges. I attached to files That I created to test Substance. fbx and imported to Substance Painter. Discover what each map does, how to fix baking errors, and how to achieve perfect curvature, AO, and normal maps. Most of the time this process involve another mesh. However, there are several ways to overcome these challenges and achieve the desired results. Do anyone why they are existing, and how can I remove the lines? Thank you! Oct 23, 2024 · Add incredible detail with Substance 3D Painter Texture your 3D models in real-time with smart materials, masks, and brushes. The results of baking also differ depending on how you hold UV unfold. Now I have tried to click all the little buttons. It allows you to adjust settings related to the display of meshes in the Viewport. (This tutorial was created and tested with Substance Painter 2017. Why is that? This is part for the 🎨 "Welcome to designb. I downloaded the latest version of Substance Painter today, hoping to use the new baking viewport that I'd heard about, but the entire baking mode is not accessible. I keep getting weird artifacts on the edges of the maps, (see photos). Im doing a somewhat complex model, and for some reason, on one particular part, the baker is treating it as if there's a massive square in the middle of a flat face. Thanks ! Feb 21, 2024 · Hello. Baking is a process at the core of the Substance software workflow in order to offer powerful tools and automated texturing. studio In this class, we're diving deep into Substance Painter—covering everything from basic texturing to advanced techniques. and look at any short cuts that may have hidden anything. I have searched high and low for tutorials but finding blender sculpt, to substance painter, to Unreal Engine or even blender to substance painter without Maya or some other software thrown in has been hard. May 13, 2023 · Hey I have this blender file, im trying to bake in substance painter, but it doesnt seem to do anything. Any ideas? May 24, 2023 · Substance Bakers Matching by Name Matching By Name is the name of a filtering method that can be used in Substance Bakers to isolate low poly and high poly meshes based on their name. Any ideas? You will get perfect texture bakes every time using Blender and Substance Painter! I and just finished the modeling, UV, texture baking wanted to make video as it was top of mind on how to create Jun 25, 2024 · When baking I get black filler where the a gap between the Low poly and the High poly as in when parts of the High are a bit inside the Low and a gap is created. Subscribe to Adobe Substance 3 Hey! I'm very new to Substance 3D and currently working on a model that has intentionally overlapping UVs for example all the screwheads share one UV-Space. To adjust mesh map settings for a given map, select the map in the Mesh map bakers panel. 1, I encountered a problem: the baker stopped working. See ChamferZone (Youtube. A very bad edges. idk how to explain it but basically it's like substance baked the LP mesh I’ve been struggling for a while on this but what do I have to do to prepare this for substance painter? I have the low poly and the retopology. I have made a lowpoly model and baked Highpoly model into. Is the a way to mitigate these artifacts. Quick and easy video explaining how to fix this issue in Substance Painter. Here you can see what happens. Nov 30, 2024 · How to Baking in Substacen Painter 10. These artifacts are visable in the ambient occlusion, world space normals and the position maps. It is not a beginner tutorial about baking, if you’re new to baking and want to learn about the basics, Feb 5, 2024 · Summary We confirmed the basic baking procedure and setting method, as well as Cage (cage mesh). Jan 4, 2024 · Unlock your creativity with Substance 3D Painter 8. Even after baking, I get the error 【 [BakingProcess] Highpoly scene was required when baking Normal Map from Mesh but could - 12411285 Apr 5, 2023 · Substance Painter has less information and uses the differences in elevation between the low-poly and the high-poly, causing this "weird" visual. edfmwyifpkkpbsrdpmgrfzsyqnjkladfoyrwwmbrpsskoptuxdcwindowvuqmxpnfofffsywlcqgix